Crystallizer of Dreams

This card is excellent. Rogues in general don't have a lot of competition for the accessory slot. Lucky Cigarette Case is nice, but a bit expensive before it really starts paying off and requires you to invest in either oversuccess or extra actions to trigger reliably. Still it's probably the easier card to run versus Crystallizer of Dreams, which requires paying very close attention to the pips on your event cards. You can do a quick search of Rogue Events here on the db and see that two icons show up fairly often on most cards: and . Staple cards like Elusive, "You handle this one!", Sleight of Hand, Think on Your Feet, and Slip Away all have this exact pairing. Easy Mark for 1 XP nets you great economy and deck cycling in 3 cards, all of which also have this pairing. Intel Report and Narrow Escape are also solid includes with double icons.

It's for this reason that I think the card is particularly standout for Finn Edwards, who can easily take advantage of both stats. "Skids" O'Toole is also pretty keen on it, and On the Lam is an ace target for the skull. If this does work with The Painted World (for now I assume it does) then it's obviously a strong pickup for Sefina Rousseau. All of these investigators can take advantage of the icons for events they already want to play.

Tony Morgan is also a great Crystallizer candidate, but he probably has to build around it the most carefully. He doesn't like first of all, so a lot of Rogue events are just worse for him in that way. However, he gets // access, and depending on how you build him you have a lot of great icons available to make him more flexible:

Tony of course also has an easier time getting extra actions and fighting at a really high value, so triggering Lucky Cigarette Case is really easy for him. You'll have to build him very carefully to make Crystallizer worth it over LCC.

I'd suggest very broadly that this card is easier ran on lower counts. On higher counts specialization is easier and LCC activates more frequently, especially for Tony who will have lots to fight. On lower counts the weakness here is less meaningful as you can feasibly ignore it (it takes a while for it to even do anything once it shows up).

StyxTBeuford · 13043
I'm currently playing Tony with the crystallizer and a guardian event based deck, it works really. — Django · 5148
Sorry, didn't mean to send the comment already. Some things I've noticed: 1. Great combo in an event based deck with Double, Double (Evidence: Get 2 clues and commit it for a third); 2. When I've got events in hand i try to save them until i get the Crystallizer out. Lucky Cigarette case helps search for it. 3. guardian of the crystallizer: it might cause problems for non combat rogue decks like finn or waste shriveling charges for Sefina. — Django · 5148
I wouldn't generally call this card excellent. While it IS in deck with sufficient events, it's useless if don't have any. Rogue "Succeed by 2" decks built more around skills would be an example. — Django · 5148
Right, that's why I mentioned how it isn't as easy to build around as Cig Case. You have to build a deck specifically with this card in mind, but if you do it is powerful. Guardian could actually be a boon to Finn, as in solo it gives him an evade target if he wants it for Pickpocketing 2 (and because it has hunter it even has the potential of discarding his weakness instead of reshuffling it in). — StyxTBeuford · 13043
I wonder, if you read the "Prey only" keyword correctly. The parasite is easier to ignore in high player counts than low. I currently play Winnie in Forgotten Age in a Chuck build. Once in a while, I have to evade it, until our goon Leo has nothing better to do than kill it. All other players can simply ignore it. — Susumu · 381
You misunderstand. I think it’s better in solo because solo requires being a generalist, which this helps support by letting you test higher than normal as long as you’re event heavy (and events too tend to work better in more versatile builds). Cig Case by contrast rewards specialization, as it works more consistently the more you build around your highest stat. Specialization is harder to do in solo. You’re right that prey only means it is arguably easier to ignore on higher counts, but I would counter that boards in multiplayer tend to be more cluttered with enemies, making running away and putting distance between you and the guardian slightly harder. In solo, this is fairly easy to do so long as you have a plan in case you draw another enemy. But certainly it depends on team comp and positioning. — StyxTBeuford · 13043
OK, I can see, how the LCC can be of better use for speciallists, however it was the remark "On lower counts the weakness here is less meaningful as you can feasibly ignore it", which made me wonder. As even with more monsters possibly spawned at the same time in multiplayer, the Guardian is only an issue for yourself and possibly whomever wants to take care of it. I just recently finished my first sucessful solo run of Carcossa. With Safina, and the card was amazing in her. I earlier had an unsucessful run, where she followed Zoey, who stayed in the asylum and even though that deck was not good enough after three scenarios to beat Hastur, I really enjoyed the Crystalizer a lot even then. However, the Guardian can be a pain in solo, in particular for an investigator, who fights only with events and want to save them for the "impotant stuff". — Susumu · 381
And yes, I did come along to manage the enemies, in particular thanks to the excellent "Suggestion" (1) as well. But that card exhausts, so once there is more on the board also has limited use.. — Susumu · 381
Kymani Jones can also more easily deal with the Guardian of the Crystallizer since it enters play exhausted. — AlderSign · 391
A Chance Encounter

NB:

  • The extra soak that a temporary ally gives is assumed and thus omitted from the entries below.
  • Not all allies are represented below; many were omitted on a case to case basis, usually due to being too slow, too situational, or too minor an effect. If you feel like I unfairly left out a card, please let me know.
  • All story-related assets are omitted to avoid spoilers.
  • All allies included are up to The Search For Kadath.

Guardian allies:

Seeker allies:

Rogue allies:

Mystic allies:

Survivor allies:

Neutral allies:

Final verdict? Helloooo Seeker! Unlike that other classes, A Chance Encounter seems to create better or equally good versions of event cards that already exist in the game. Combined with their allies' disposability and the fact that seekers are disinclined from ever being engaged with enemies, means the likes of Minh Thi Phan and Mandy Thompson could make great use of A Chance Encounter.

The other classes are really hampered by the non-fast nature of this card or the persistence of their allies. You'll really be avoiding putting Agency Backup or Leo De Luca in the discard pile, negating the ability to use A Chance Encounter, and Stray Cat and Beat Cop are more useful when engaged with an enemy, so you'll likely find yourself incurring an attack of opportunity. Mystic's allies are the standout, and one investigator in particular must be mentioned:

Marie Lambeau can take A Chance Encounter, and Chance Encounter gives an ally an inbuilt self-destruct button before the mythos phase. Yep, you can safely recur a doom laden ally, and gain an additional action for it. David Renfield stands out as the best candidate for this combo, as not only does he rebate the cost of A Chance Encounter, he also provides a boost to use on the additional Spell action.

Lucaxiom · 4512
It looks like priest of two faiths would be an excellent use for this card. Because he only want him around for one turn anyway. So it becomes keep faith + soak -1 buck +1 action. — MrGoldbee · 1484
Moment of Respite

Cards that heal, soak, or prevent damage become more valuable and more relevant the worse your campaign is going. The signature punishment of failing a scenario is trauma, whether by being defeated, or from a bad resolution after failing to achieve the set out objectives.

I don't think any card espouses this idea better than Moment of Respite, the card for the mentally traumatised. Three horror healing in one turn with free card replenishment is a great stabilisation tool, and until recently, represented the most healing for one action in the game (upgraded Logical Reasoning now holds that distinction). However, Moment of Respite suffers from a severe case of dead-draw-itis, paradoxically due to its enormous healing potential. Waiting around to take 3 horror, especially since you'll generally try to avoid horror in the first place, can see Moment of Respite sitting pretty in your hand for a long time. While it does have a respectable two icons which alleviate it's dead-draw nature, as anyone can attest, it is painful to commit a 3+ experience asset or event to a test, and lose the value that you were probably going for by including it in your deck.

Suffer three mental trauma however, and this card is another story altogether. It's dead-draw nature evaporates, and now having it in your starting hand is a blessing, not a curse.

I wonder how many people have played Mark Harrigan early in their Arkham Horror LCG career and ended up forced to include this card thanks to Shell Shock. Roland Banks and Zoey Samaras also have low sanity thresholds and weaknesses that incur mental trauma that practically beg for a quick solution. Really any low , low sanity investigator is susceptible to mental trauma, and thus are more inclined to take that card.

Of course, there are, as of Dream-eaters, three investigators that manipulate horror in some respect or other that may take a look at this card: Agnes Baker, Calvin Wright, and Carolyn Fern. Including it in a Calvin deck is dubious, but could possibly be justified as an emergency play if he's playing too close to the edge. While Carolyn does see synergy from the card, she would much prefer more incremental healing to maximise the value of her special ability; still, if you're running a HEAVY horror incursion deck, then you'll need all the horror healing you can get.

And then there's Agnes Baker. I think only she would include this card in her deck even when things are going well, as not only will she likely be deliberately taking horror through the likes of Forbidden Knowledge, but she also very much never wants to take mental trauma in the first place, a scenario Moment of Respite is very good at preventing.

Lucaxiom · 4512
Doesnt this card get a lot better if you are already playing #Prophetic? — IceHot42 · 2
Daring Maneuver

Daring Maneuver’s stock is going up as the succeed by X archetype is getting more defined. Momentum in particular works really well with Daring Maneuver, allowing you to turn any success into at least a -2 difficulty on the next test, which in turn can further enable more oversuccess. Tony Morgan with fight tests, "Skids" O'Toole, Wendy Adams and Finn Edwards with Lockpicks or Slip Away, Sefina Rousseau with Suggestion, or Jenny Barnes or even Preston Fairmont with Well Connected. Although the interaction with Lucky Cigarette Case is clear, this also works well with Crystallizer of Dreams as a way to be up 1 on a later test. I’m starting to run this card in most of my Rogue decks to good success.

StyxTBeuford · 13043
73 likes? What the heck? — Tsuruki23 · 2568
Yeah I have no idea either. Someone 69d it and now it’s gotten 4 more likes. — StyxTBeuford · 13043
It was me. I thought it must be a visual error only I can see. If you also see the problem, someone should probably tell the site admins, as all I did was press the like button 70+ times. — Lucaxiom · 4512
Yep, I still have the ability to keep raising it. Who do be talk to about that? — Lucaxiom · 4512
It’s not an error, you’re allowed to like something as much as you want to. — StyxTBeuford · 13043
You're kidding? Isn't that just begging for heavy exploitation and point manipulation? — Lucaxiom · 4512
"The points don't matter" — StyxTBeuford · 13043
Glad to see the point system hasn't changed. — Lucaxiom · 4512
This review has 350 likes now lol — Soloclue · 2608
According to the likes, this review definitely succeeded by at least 2, so you probably don't need to play Daring Maneuver on it. Hope you DoN'd it — Zinjanthropus · 229
Should I review Daring Maneuver 2? Lol — StyxTBeuford · 13043
Um, guys? Why 1000? — StyxTBeuford · 13043
Shhhhh.... just let it happen. — Lucaxiom · 4512
Oh- okay. Big number — StyxTBeuford · 13043
Omg look at the likes — jonklin · 515
10,000. I don't even know what to say anymore. — StyxTBeuford · 13043
Lmao the reputation system on this site is busted to hell. — TheDoc37 · 468
11001 points. Which is 25 in binary. Not that impressive tbh. — flamebreak · 25
Wait on mine the likes look like they reset to 1. Thats sad :( — jonklin · 515
Fine Clothes

Oof. What a card. Cripplingly over-specialized, and subpar soak and skill icons to boot. It is unlikely that you would seriously consider this card in a blind run of any campaign, and even on a re-run, you have so many more all-purpose options to deal with the enemies with parley actions.

...That being said, I am what you might call, a maniac who makes it his business to include EVERY card that exists in this game at least once in one deck or another, even the bad ones. And to my surprise, I have found a niche for Fine Clothes, in a Joe Diamond deck no less:

Astute players may realise where I'm coming from in volunterring Joe to include this sub-par card; it turns out that Fine Clothes synergises with exactly two cards in the game right now (as of The Search for Kadath): Persuasion and Interrogate. That's right, injecting parley actions into your deck provides insurance against the dead-draw nature of Fine Clothes in the wrong scenario, providing it with the opportunity to always be useful. Granted Persuasion and Interrogate aren't exactly great cards either, but their badness comes from a hard test to pass, rather than a mediocre effect. In that regard, Fine Clothes elevates them to a decent level of power, and Joe Diamond fits the bill for this combo, due to having both the ability to take both and cards, and a hefty 4 in both attributes, which combined with the reduction of difficulty that Fine Clothes provides, all but ensures the success of the parley tests.

That's not to say this is a good combo by any means. It is however a thought experiment in how to maximise the potential of Fine Clothes, and I don't think it gets better than that for our tuxedo wearing mannequin... save for one last possible combo; Adaptable. With Adaptable, and proper knowledge of the scenarios that you'll be facing, you can elect to include Fine Clothes on the missions where it's actually useful, and swap them out when they won't be. This absolves them of their downside of ultra-specialisation, and a -2 difficulty on tests that may be a major part of a mission can turn a scenario one difficulty down for all intents and purposes. As to which ones you should consider swapping in Fine Clothes for, that would be spoilers, so I leave it to you to imagine when dressing in your Sunday's best would be appropiate.

Lucaxiom · 4512
I feel like Fine Clothes is a bit better than you say. Most Parley tests are relatively high in difficulty, and having Fine Clothes can really speed up those tests. Certainly more useful in some campaigns than others though :). Moreover, if you are replaying a campaign and know that Parley tests are coming up, this card can compensate for certain low stats (especially Willpower). And it's especially useful for Rogues, who can swap them in/out of decks really easily with Adaptable to tech for certain scenarios. :) — iceysnowman · 164
I've really liked Fine Clothes. It's a solid filler for the coat slot if you have nothing else to take and you want more utility in your deck. The fact that it soaks horror is also not irrelevant for low sanity bois like Skids, Tony, or Roland. Tommy can keep it out and it'll never die to Rookie Mistake, always ready to reimburse its expense. Mandy can take one ofs for more narrow cards, especially at higher deck sizes (and her stats are good for Parleys anyway). And yeah, any Rogue with Adaptable can squeeze in a copy or two before certain scenarios. I think it serves a great purpose as a coat that anyone can take. It's specialized, but powerful and still versatile in its soak. It's also cheaper than Backpack and Trench Coat. — StyxTBeuford · 13043
While the soak is nice, there's many better cards. You also don't need to fill all slots — Django · 5148
You’re right, you dont need to fill slots. But as an all purpose cheap soak it’s pretty great, and the effect is still powerful and common enough that Ive never been upset for taking Fine Clothes. — StyxTBeuford · 13043
This card is way better than you give it credit for. In the sense that it's a silver bullet. It's outright fantastic in a few scenarios and for said scenarios a Rogue might Adabtable them in. — Tsuruki23 · 2568