A Chance Encounter

NB:

  • The extra soak that a temporary ally gives is assumed and thus omitted from the entries below.
  • Not all allies are represented below; many were omitted on a case to case basis, usually due to being too slow, too situational, or too minor an effect. If you feel like I unfairly left out a card, please let me know.
  • All story-related assets are omitted to avoid spoilers.
  • All allies included are up to The Search For Kadath.

Guardian allies:

Seeker allies:

Rogue allies:

Mystic allies:

Survivor allies:

Neutral allies:

Final verdict? Helloooo Seeker! Unlike that other classes, A Chance Encounter seems to create better or equally good versions of event cards that already exist in the game. Combined with their allies' disposability and the fact that seekers are disinclined from ever being engaged with enemies, means the likes of Minh Thi Phan and Mandy Thompson could make great use of A Chance Encounter.

The other classes are really hampered by the non-fast nature of this card or the persistence of their allies. You'll really be avoiding putting Agency Backup or Leo De Luca in the discard pile, negating the ability to use A Chance Encounter, and Stray Cat and Beat Cop are more useful when engaged with an enemy, so you'll likely find yourself incurring an attack of opportunity. Mystic's allies are the standout, and one investigator in particular must be mentioned:

Marie Lambeau can take A Chance Encounter, and Chance Encounter gives an ally an inbuilt self-destruct button before the mythos phase. Yep, you can safely recur a doom laden ally, and gain an additional action for it. David Renfield stands out as the best candidate for this combo, as not only does he rebate the cost of A Chance Encounter, he also provides a boost to use on the additional Spell action.

Lucaxiom · 4542
It looks like priest of two faiths would be an excellent use for this card. Because he only want him around for one turn anyway. So it becomes keep faith + soak -1 buck +1 action. — MrGoldbee · 1494
Moment of Respite

Cards that heal, soak, or prevent damage become more valuable and more relevant the worse your campaign is going. The signature punishment of failing a scenario is trauma, whether by being defeated, or from a bad resolution after failing to achieve the set out objectives.

I don't think any card espouses this idea better than Moment of Respite, the card for the mentally traumatised. Three horror healing in one turn with free card replenishment is a great stabilisation tool, and until recently, represented the most healing for one action in the game (upgraded Logical Reasoning now holds that distinction). However, Moment of Respite suffers from a severe case of dead-draw-itis, paradoxically due to its enormous healing potential. Waiting around to take 3 horror, especially since you'll generally try to avoid horror in the first place, can see Moment of Respite sitting pretty in your hand for a long time. While it does have a respectable two icons which alleviate it's dead-draw nature, as anyone can attest, it is painful to commit a 3+ experience asset or event to a test, and lose the value that you were probably going for by including it in your deck.

Suffer three mental trauma however, and this card is another story altogether. It's dead-draw nature evaporates, and now having it in your starting hand is a blessing, not a curse.

I wonder how many people have played Mark Harrigan early in their Arkham Horror LCG career and ended up forced to include this card thanks to Shell Shock. Roland Banks and Zoey Samaras also have low sanity thresholds and weaknesses that incur mental trauma that practically beg for a quick solution. Really any low , low sanity investigator is susceptible to mental trauma, and thus are more inclined to take that card.

Of course, there are, as of Dream-eaters, three investigators that manipulate horror in some respect or other that may take a look at this card: Agnes Baker, Calvin Wright, and Carolyn Fern. Including it in a Calvin deck is dubious, but could possibly be justified as an emergency play if he's playing too close to the edge. While Carolyn does see synergy from the card, she would much prefer more incremental healing to maximise the value of her special ability; still, if you're running a HEAVY horror incursion deck, then you'll need all the horror healing you can get.

And then there's Agnes Baker. I think only she would include this card in her deck even when things are going well, as not only will she likely be deliberately taking horror through the likes of Forbidden Knowledge, but she also very much never wants to take mental trauma in the first place, a scenario Moment of Respite is very good at preventing.

Lucaxiom · 4542
Doesnt this card get a lot better if you are already playing #Prophetic? — IceHot42 · 2
Daring Maneuver

Daring Maneuver’s stock is going up as the succeed by X archetype is getting more defined. Momentum in particular works really well with Daring Maneuver, allowing you to turn any success into at least a -2 difficulty on the next test, which in turn can further enable more oversuccess. Tony Morgan with fight tests, "Skids" O'Toole, Wendy Adams and Finn Edwards with Lockpicks or Slip Away, Sefina Rousseau with Suggestion, or Jenny Barnes or even Preston Fairmont with Well Connected. Although the interaction with Lucky Cigarette Case is clear, this also works well with Crystallizer of Dreams as a way to be up 1 on a later test. I’m starting to run this card in most of my Rogue decks to good success.

StyxTBeuford · 13051
73 likes? What the heck? — Tsuruki23 · 2582
Yeah I have no idea either. Someone 69d it and now it’s gotten 4 more likes. — StyxTBeuford · 13051
It was me. I thought it must be a visual error only I can see. If you also see the problem, someone should probably tell the site admins, as all I did was press the like button 70+ times. — Lucaxiom · 4542
Yep, I still have the ability to keep raising it. Who do be talk to about that? — Lucaxiom · 4542
It’s not an error, you’re allowed to like something as much as you want to. — StyxTBeuford · 13051
You're kidding? Isn't that just begging for heavy exploitation and point manipulation? — Lucaxiom · 4542
"The points don't matter" — StyxTBeuford · 13051
Glad to see the point system hasn't changed. — Lucaxiom · 4542
This review has 350 likes now lol — Soloclue · 2616
According to the likes, this review definitely succeeded by at least 2, so you probably don't need to play Daring Maneuver on it. Hope you DoN'd it — Zinjanthropus · 231
Should I review Daring Maneuver 2? Lol — StyxTBeuford · 13051
Um, guys? Why 1000? — StyxTBeuford · 13051
Shhhhh.... just let it happen. — Lucaxiom · 4542
Oh- okay. Big number — StyxTBeuford · 13051
Omg look at the likes — jonklin · 515
10,000. I don't even know what to say anymore. — StyxTBeuford · 13051
Lmao the reputation system on this site is busted to hell. — TheDoc37 · 468
11001 points. Which is 25 in binary. Not that impressive tbh. — flamebreak · 27
Wait on mine the likes look like they reset to 1. Thats sad :( — jonklin · 515
Fine Clothes

Oof. What a card. Cripplingly over-specialized, and subpar soak and skill icons to boot. It is unlikely that you would seriously consider this card in a blind run of any campaign, and even on a re-run, you have so many more all-purpose options to deal with the enemies with parley actions.

...That being said, I am what you might call, a maniac who makes it his business to include EVERY card that exists in this game at least once in one deck or another, even the bad ones. And to my surprise, I have found a niche for Fine Clothes, in a Joe Diamond deck no less:

Astute players may realise where I'm coming from in volunterring Joe to include this sub-par card; it turns out that Fine Clothes synergises with exactly two cards in the game right now (as of The Search for Kadath): Persuasion and Interrogate. That's right, injecting parley actions into your deck provides insurance against the dead-draw nature of Fine Clothes in the wrong scenario, providing it with the opportunity to always be useful. Granted Persuasion and Interrogate aren't exactly great cards either, but their badness comes from a hard test to pass, rather than a mediocre effect. In that regard, Fine Clothes elevates them to a decent level of power, and Joe Diamond fits the bill for this combo, due to having both the ability to take both and cards, and a hefty 4 in both attributes, which combined with the reduction of difficulty that Fine Clothes provides, all but ensures the success of the parley tests.

That's not to say this is a good combo by any means. It is however a thought experiment in how to maximise the potential of Fine Clothes, and I don't think it gets better than that for our tuxedo wearing mannequin... save for one last possible combo; Adaptable. With Adaptable, and proper knowledge of the scenarios that you'll be facing, you can elect to include Fine Clothes on the missions where it's actually useful, and swap them out when they won't be. This absolves them of their downside of ultra-specialisation, and a -2 difficulty on tests that may be a major part of a mission can turn a scenario one difficulty down for all intents and purposes. As to which ones you should consider swapping in Fine Clothes for, that would be spoilers, so I leave it to you to imagine when dressing in your Sunday's best would be appropiate.

Lucaxiom · 4542
I feel like Fine Clothes is a bit better than you say. Most Parley tests are relatively high in difficulty, and having Fine Clothes can really speed up those tests. Certainly more useful in some campaigns than others though :). Moreover, if you are replaying a campaign and know that Parley tests are coming up, this card can compensate for certain low stats (especially Willpower). And it's especially useful for Rogues, who can swap them in/out of decks really easily with Adaptable to tech for certain scenarios. :) — iceysnowman · 164
I've really liked Fine Clothes. It's a solid filler for the coat slot if you have nothing else to take and you want more utility in your deck. The fact that it soaks horror is also not irrelevant for low sanity bois like Skids, Tony, or Roland. Tommy can keep it out and it'll never die to Rookie Mistake, always ready to reimburse its expense. Mandy can take one ofs for more narrow cards, especially at higher deck sizes (and her stats are good for Parleys anyway). And yeah, any Rogue with Adaptable can squeeze in a copy or two before certain scenarios. I think it serves a great purpose as a coat that anyone can take. It's specialized, but powerful and still versatile in its soak. It's also cheaper than Backpack and Trench Coat. — StyxTBeuford · 13051
While the soak is nice, there's many better cards. You also don't need to fill all slots — Django · 5164
You’re right, you dont need to fill slots. But as an all purpose cheap soak it’s pretty great, and the effect is still powerful and common enough that Ive never been upset for taking Fine Clothes. — StyxTBeuford · 13051
This card is way better than you give it credit for. In the sense that it's a silver bullet. It's outright fantastic in a few scenarios and for said scenarios a Rogue might Adabtable them in. — Tsuruki23 · 2582
Double or Nothing

For the longest time I feel like this card never really hit its full potential because the game designers were afraid of printing something that would be too powerful with Double or Nothing. For example, I don't think it's a coincidence that the only 2-class combination that hasn't been used yet is Rogue/Seeker. The card combined with a Fingerprint Kit and a Deduction allows you to potentially scoop up 8 clues in one action, and with stuff like Higher Education boosting you it's not very difficult to pass the doubled test on any shroud location. Finn Edwards could pull a weaker version of this off, but he had to settle for level 0 Deduction and had to dedicate his limited off-class slots to it and he lacked the card draw that Seekers had. But now that Mandy Thompson exists, you get access to scooping 8 clues a turn and are able to piece that combo together very well due to her amazing card searching.

Additionally for the longest time using Double or Nothing on a big-deal combat attack sounded like a pipe dream because it was generally very difficult for you to be able to boost your combat high enough to be able to safely pass the doubled test, and many of the common Rogue weapons relied on you succeeding by 2 or more to have full effect. Now that Tony and his incredible 5 base combat exists though, that dream is a reality. Daring and Momentum both help as well, meaning that if you really want to go wild, you can throw in an All In to the test and get tons of cards out of the deal as well.

With those investigators and cards being printed, I don't think it's entirely surprising that Double or Nothing got nerfed on the optional Taboo list. Even without those cards, I've always felt like it was pretty good just because of its combo with Quick Thinking and "Watch this!", but now you can do far more than gain 2 actions and net 9 resources with the card. Even at 3 XP, I think the card is definitely worth considering in the right decks.

Sylvee · 105
Update: Double or Nothing has been executed by the most recent taboo list :) — TheDoc37 · 468