Survival Knife

I was very excited for this card and despite all the positive reviews I have to express my disappointment. I was just doing one of Forgotten Age scenarios with my GF as Leo Anderson with 2x Machete 2x Survival Knife and one Prepared for the worst. My GF drew only Survival Knifes and of boy its so hard without a weapon that does double damage. Additionally, when the enemy attacks you only with horror you cant retaliate. Of course Prepared for the worst returned no Machete. So in general this knife is great if you can have it as a secondary weapon but if you dont draw the primary one it sucks badly. That means the deck would have to have at least 4 primary weapons (or 3 plus Prepared for the worst) plus two Survival knifes and thats a lot of cards so I ll be replacing this asap. Too bad.

Pgpgpg · 77
Did you run this with Guard Dog? It’s really strong as a defensive set up with Guard Dog. — StyxTBeuford · 13043
I just want to know if your girlfriend experienced the joy of throwing the survival knife at an Eztli Guardian from a location away as an instant kill that doesn’t take an action in response to the poor chump trying to shoot her. I feel like the realization this knife does that to Eztli Guardians is what made me love it in TFA. — Holy Outlaw · 269
@StyxTBeuford yes we run it with two Guard Dogs in the deck. Actually one of them was in play when she drew the Brotherhood Cultist. This fella unfortunately deals only horror so suddenly you cant retaliate with the Knife and you cant react with the Guard Dog. It was dire. And the paradox is that if the Cultist gave 1 horror AND 1 damage he'd be easier to defeat for us. — Pgpgpg · 77
@Holy Outlaw I can imagine how great that combo might feel! Unfortunately somehow we didn't draw any Eztli Guardian till we parlayed with Ichtaca. — Pgpgpg · 77
Fair eniugh, Pgpgpg. It’s probably for the best since I can never quite square how I immediately kill an archer who fired an arrow from a mile away with that little knife as an instantaneous thing without the knife leaving my hand, but I always know I’m a pretty cool guy every time it works. ☺️ In all seriousness, I agree that a main weapon really needs a static and reliable damage boost and that the survival knife only shines as an offhand weapon, limiting its overall utility, since many guardians want an investigation tool in the offhand. — Holy Outlaw · 269
Yeah, while Survival Knife is a fine supplement to a good player phase weapon like Machete, it is a very poor substitute for one. That means it is not a good idea to run only 2 Survival Knives and 2 Machetes, even if you're running Prepared for the Worst, because the risk of not finding your Machete and therefore having a weak player phase is too great. (Since Prepared for the Worst only searches less than half of your deck, it won't find Machete reliably.) You'll want to run at least 4 other cards in your deck that can deal 2 damage per action. — CaiusDrewart · 3193
I played TFA with a Leo and packed 2x Machete, 2x .45, and 2x Survival Knife (no PftW). It was a great supplementary back-up weapon that I got a lot of use out of in the early campaign, but it’s not what you want as your first weapon play. — Death by Chocolate · 1488
Leo De Luca

I think it's time we take another careful look at Leo de Luca. The general opinion on this card shifts heavily as new cards and new investigators are released, but I'm going to attempt to distinguish exactly what makes this card good, why so many people run him, and when it is smart not to run him.

Here's what makes Leo good. Leo is an Ally, with 2 damage soak and 2 horror soak. He gives you one extra action every turn as long as he's out, and he costs 6 resources. On a baseline level, one would say he pays for himself if you were to take 5 or so "gain a resource" actions in 6 turns (if we value his soak for 1 resource and 1 card, which to me is fair). Now if you only get 5 actions out of this guy a game, arguably those actions were on average more valuable to you than "gain a resource" actions, so as long as you are willing to trade resources for tempo, Leo is a great card to run. Assuming you get him out early enough and keep him alive long enough that he nets you more than 5 actions, then he becomes amazing tempo, and really this is what you shoot for. Most people who run Leo will choose to always run two just to increase the chance of seeing him in the opening hand.

In particular, his ability makes him shine in true solo. A single action a turn for one investigator in 4 players is a pretty minuscule boost unless you're someone who's actively handling enemies for everyone, but in true solo it's almost akin to buying 33% more turns. In fact, it's better, because 4 actions a turn means 1 less Mythos Phase per every 3 turns (12 actions would have been 4 tests, now it's 3), which means at optimum you're looking at 25% less Mythos Phases. That's an important thing in true solo, where being bogged down by enemies is a common way for a scenario to just end, and Rogues in particular have the lowest average in the game, so tests hurt them quite a lot as well.

The trap with Leo is his cost: Six resources. Even if you're playing true solo, you shouldn't automatically take Leo thinking he's going to make your game easier every time. Like anything else in a card game, you're looking at opportunity cost- what in Leo's place could you have run that may have also saved you actions? For example, if I'm Zoey Samaras, that Beat Cop is both going to increase my such that I pass tests I might not normally pass, saving me an action each time it does, and it can swing for 1 damage in a pinch so I don't have to waste time, say, engaging a Whippoorwill. Plus since he's 2 resources cheaper, I can spend that on a weapon much sooner than I otherwise would have been able to, like Enchanted Blade. Or say I'm Sefina Rousseau, where I'm running lots of spells and events. It might be stronger for me instead to invest in David Renfield who can both generate resources I need to play lots of events and boost my in such a way to make my spells hit more often. The thing is, until you get Charisma, it isn't really valid for most investigators to run Leo in a deck with other Ally assets, as once Leo hits the table, you have to do whatever you can to keep him there. One of the investigators I mention at the end of this review is a major exception to this.

So when considering whether or not to take Leo, the single most important thing to ask yourself is whether or not you have a way to pay for him. If you can afford him without delaying everything else you want to play too much, he's a great choice. Fortunately, Rogue has a myriad of ways to help you afford Leo. Hot Streak, Another Day, Another Dollar, even the upgraded Leo De Luca which merely costs 1 resource less (so you can play him first turn every time without taking a resource). Cards like Lone Wolf and Investments can help you recoup the cost after you've played Leo as well. And finally, you should more strongly consider him in true solo, where actions give you more bang for your buck (caveat: in multiplayer it hurts less to have one investigator down on resources for a while, so the cost is lower in multi while the benefit is higher in solo). So who should take Leo most often?

  • Preston Fairmont - Leo is practically made for him. He start with 9 resources, and he gets 5 to spend every turn. Both poor and rich builds can easily afford Leo. It is worth noting that extra actions in Preston will often be less valuable, as he can't just spend an action expecting to pass any old test. Instead extra actions in Preston have to be used for economy- either to pull resources off of FI, generate more resources to spend on things like Intel Report or Lola Santiago (with Charisma), or to refill your hand to have more things to spend on later turns. Here Leo is just an insane economy generator for Preston whose fleeting resources can be turned into permanent economy. I still say you should run Leo pretty much every time in Preston.

  • Wendy Adams - Wendy, like Preston, has access to the best two pools in the game for generating resources. Take Heart and Drawing Thin go a long way on their own to reducing the opp cost of using Leo, while Lone Wolf can pull its own weight just fine, especially in solo. Additionally, Wendy's token mitigation means that a stray test here or there is less likely to be a waste, so actions in general are more valuable for her than most. The only Ally competing for her attention in my opinion is Peter Sylvestre, whose +1 is handy for Wendy's defensive events like Waylay, Backstab, and Sneak Attack. This will depend on how you build Wendy, but my advice is to take Peter Sylvestre 2 and Charisma as early upgrades, but start with Leo.

  • Leo Anderson - Ah yes, Leo + Leo, a match made in heaven. Leo Anderson can play an Ally at the beginning of his turn at a 1 resource discount, and he has access to other Rogue level 0 cards. Outside of all of that though, a Leo Anderson deck is already running Calling in Favors and later Charisma, so if you don't get Leo in your opening hand, you might be able to Favors him into play from some Beat Cop or Guard Dog on the brink of death. This is the only time I'd run Leo with any other Ally in the same deck at level 0.

  • Tony Morgan - The new Rogue on the block needs a little time to get started, but his action economy is wild. Free actions for fighting, then you take shenanigans like .41 Derringer, Quick Thinking and Ace in the Hole. Make up the cost using Pay Day, and use Ever Vigilant and Another Day, Another Dollar to get started. You'll find that it wont be hard at all playing Chicago Typewriter alongside Leo, and the actions you earn can be used for fighting, positioning, or banking for later a la Borrowed Time on a really important Typewriter test, for example.

  • Jenny Barnes - This one shouldn't be too surprising. Jenny decks are a common home for The Louisiana Lion, and with Jenny's double income it's not hard to see why. She can recoup the lost resources very quickly, and her even stat-line means that there's less of a chance that an extra action couldn't be put to some sort of use. She can do it all, and Leo just helps her do it all 33% more. The only thing is Jenny has access to all level 0 cards, so an Ally like Leo is competing against Dr. Milan Christopher, Beat Cop, and most notably Mr. "Rook".

I also want to outline a few investigators where Leo might look really appealing but is often (not always) a terrible choice:

  • "Skids" O'Toole - Skids' native ability is already about turning resources into actions. Sure Leo gives him the opportunity to take 5 action turns, but you really need to be generating tons of resources for it to be worth running both, alongside all the other things you need to be doing. Skids' usefulness a la Chicago Typewriter has also greatly diminished thanks to Tony Morgan, so I recommend taking Alice Luxley alongside Scene of the Crime and Intel Report, or consider Venturer with Ornate Bow as your main weapon.

  • "Ashcan" Pete - A lot of what applies to Wendy in regards to economy still applies to Pete, but the problem is Pete already has solid action compression from Duke. It's usually cheaper and more action efficient to utilize Pete's Ally slot and off class slots to make Duke's actions better. This means using your off class slots for things like Magnifying Glass to make Duke's investigate & move better, and using your Ally slot for someone like Madame Labranche who can keep your hand full to toss more cards to ready Duke. I would say the off slot is also too precious for all the other Dunwich investigators: Zoey needs things to help her investigate like Sixth Sense and Drawn to the Flame; Rex needs some means of defense like Fire Axe; and Jim is too asset heavy to begin with to run another Ally, especially if he's using Dr. Elli Horowitz or Mr. "Rook".

  • Finn Edwards - My personal opinion is that Finn Edwards benefits more from Peter Sylvestre. It both gives him a boost to , his favorite stat by far, and lets him soak horror from failed Rotting Remains tests. An argument could be made for Leo with Charsima, especially as a means to mitigate impossible to pass Terror cards like Frozen in Fear, but if you're really worried about that you might as well just take Logical Reasoning. In fact, if you want cheaper action compression, you can reliably activate Track Shoes on most turns, and even if you don't you'll love the extra .

I want to add a special note here that none of these are a hard rule. Deckbuilding requires innovation, planning, and the consideration of a ton of variables including: player count, investigator choice (yours and your compatriots), specialization vs generalization, campaign, upgrade path, opportunity cost, and even theme and desired play style. The above investigators I mention as being apt to take Leo are the ones who, on a baseline level, can either deal with the cost the easiest or take advantage of his ability the most, or both. The ones who I mention as not necessarily being a good place for Leo are ones where I see him commonly run to little effect. I do not think however that a Finn or Skids deck, for example, cannot work with Leo de Luca. It's up to you, the player, to determine how best to utilize each investigator's ability, and whether or not Leo de Luca gets you there.

StyxTBeuford · 13043
Great review! I want to build a wendy deck recently. Your opinion is really helpful thank you so much — icanflysohigh · 1
I just want to preface this response by saying that I agree with most of your insights, and appreciate all of them, including the ones I’m about to disagree with. I’m going to hard disagree on Preston. While Preston CAN run Leo easier than any other ‘gator, unless you’re running him as a Trial by Fire deck, the individual cost for him to get value out of his actions is too high to truly benefit from another - especially compared to the value of an early investment in Lola Santiago instead. The two exceptions (beyond the TbF archetype) is either late campaign when the card quality of the deck is already quite high and you can splurge on a Charisma, or in a support Preston where your Guardian can Teamwork Leo over to your Cluever. I also disagree that Leo is any worse in multiplayer than single player. While he only applies a fraction of the overall bonus action relatively, he also COSTS a fraction of the overall resources and ally slots among the ‘gators. Further, for several of the ‘gators such as Finn, Skids, or Zoey, you suggest that they need to spend the slots on ways to mitigate their statistical weaknesses, but in multiplayer you have a lot friends to cover for you more efficiently and allow you to build a more specialized deck, and Leo helps you do your good thing more. — Death by Chocolate · 1488
I think the predominant way to run Leo in Preston is to use Lola as your first upgrade followed by Charisma. I’ve found that an extra action in Preston, while often not as valuable, is still worth it for even the card draw. In moneybags Preston it’s is something you absolutely need to consistently take resources off of FI. For multiplayer in regards to Finn or Skids, I still think the opp cost of Leo is too high compared to what other allies cam bring, but you’re right that you have more freedom to set things up which can make Leo worth running. This is more aimed at where people will often choose to run Leo when they probably shouldn’t. — StyxTBeuford · 13043
I may have phrased some of the stuff regarding people who probably shouldn't take Leo too strongly. In general it's a case by case basis, and an extra action a turn for Zoey might be worth having if, as I said, you can pay for it. All of the points I tried to make about Leo are that he's great if he doesn't delay everything else you need too much. But either way I took your insights and edited the review accordingly because I agree. — StyxTBeuford · 13043
It occurs to me that for however comprehensive this review may be, it's soon going to be out of date. Versatile will soon be released, and this will mean that any investigator can take Leo. This obviously begs the question of whether he'd be worth including in any of them who can't currently take him. Since it would only be a one-of, and since you'd need to add 4 other cards to your deck to include him, it would want to be somebody with very good draw and resource generation abilities. A Minh deck running Drawing Thin could be fun. The extra action each turn could easily be turned into 2 extra resources a turn using DT, allowing Leo to pay for himself in 3 turns (or less if you're running double copies of DT) and this wouldn't compromise anything else that Minh would normally be doing because she wouldn't normally have 4 actions to play with. Leo would be a great complement to Norman as well. You could play Split the Angle every turn without it costing any tempo. Obviously the resource cost is a little more of an issue here though. — Sassenach · 180
Versatile wont be out for a few months, but that’s partially why I wanted to do this review. To decide if Versatile is worthwhile, you have to have a basis for why Leo is worth including and why he is hard to include. Im not going to put up a review of any card and say “lets look at this with every investigator because Versatile exists”. If there’s an edge case where he’s really strong that people find, I’ll mention it, but let’s start at square one. — StyxTBeuford · 13043
Well, yes. Obviously we can't start reviewing every card as if it can be taken by every investigator, that would be exhausting ! In Leo's case it might be justified though, given that he's universally accepted as one of the strongest cards in the game. You can arguably make a case for including him in any deck. I'm intrigued to see if I can find a way to fit him into a Patrice deck. Without having played her I don't know how easy it would be to ensure that you have the resources to hand for the one opportunity you'll have to play him, I suspect that could be very challenging, but if it can be done then it could be hugely powerful. The biggest problem that I can foresee with playing Patrice is sparing the actions to play your assets when you draw them. Leo could essentially solve that problem. — Sassenach · 180
I think the better way of going about Versatile is to just mention the best combos in the review around Versatile. For Patrice one really cool thing I’ve heard is to use Lucky Cigarette Case. There’s also the absolutely broken Premonition + Wendy’s Amulet combo. — StyxTBeuford · 13043
Tennessee Sour Mash

This might actually be my favorite card thematically. I love the idea of an investigator seeing something horrifying like some Rotting Remains and just deciding "nope" and taking a swig of alcohol. And you can bust the bottle over the head of an enemy too, which is hilarious.

Tennessee Sour Mash has quickly become one of my earlier upgrades for solo Skids who has trouble with willpower treacheries. This gives him enough of a boost to either pass those scary tests or at the very least lessen the damage they do. Two uses tends to be enough unless he is particularly unlucky with encounter deck cards. The attack is also solid, granting him +3 fight and +1 damage. Combine it with Vicious Blow and suddenly you have an incredibly versatile card that is useful in a variety of situations. The upgraded version being fast is especially critical when playing solo where every action counts.

This upgrade is also much better than both the original card and the Survivor version. Fast really helps Rogues run this without losing tempo, and the Willpower boost and meaningful fight action arguably save you more actions down the line. — StyxTBeuford · 13043
Yorick Take a shot for each Rotting Remain and we succcess on both incident ! — AquaDrehz · 204
I didn't even see that the L3 Rogue version was Fast. I thought it was better than the Survivor version before knowing that. Skids will get the upgrade eventually to go along with Pickpocketing, LCC, Lockpicks and Liquid Courage as he remains connected to his earlier criminal days. — The Lynx · 987
Trench Knife

Such a weird card.

Please, just ignore the Fight text, it's garbage. if you want a weapon then grab a Knife, it's MUCH better than this thing.

The real reason you grab Trench Knife is that text about engagement. Sadly for Trench Knife, this is nowhere near useful enough to warrant a card and the actions to play and use it. Taunt exists and performs this little niche far-far better.

Tsuruki23 · 2566
If there was an upgrade that added +1 damage per enemy, that would be playable. — Django · 5148
+1 per enemy would probably be OP, but ‘deals X instead of normal damage (Max 3)’ would be really intriguing, in my opinion. — Death by Chocolate · 1488
That would also be very OP. You shouldn't be able to do 3 damage with a knife attack. — Sassenach · 180
Why would that be OP? It’s conditional, so it only works when engaged with 3 or more enemies. If it’s a fluff concern, you can already deal 3+ damage with knives due to skills. In a 1v1 it’s still a +1 no bonus damage weapon. — Death by Chocolate · 1488
I agree, it’s rare to be engaged with that many enemies. — StyxTBeuford · 13043
It's a level 0, 1 cost asset. It ought to be weak. — Sassenach · 180
@Sassenach We’re talking about a hypothetical upgrade (lvl 2 or 3 probably), not the level 0 card. — Death by Chocolate · 1488
Ah, fair enough then. I suspect that ship has sailed though, since Return to Carcosa is already out. — Sassenach · 180
We’ve seen cards have upgrades/downgrades across expansions, such as Shortcut. — Death by Chocolate · 1488
I'd love to see an XP version of this card that exhausted to let you engage an enemy without spending an action. — CaiusDrewart · 3193
Agree to see "engage an enemy without spending an action" too. — AquaDrehz · 204
Grisly Totem

Amazing card.

Take any card and chuck it at an apropriately icon'ed test, give it +1 icon and dþcard draw.

All of a suddent that leftover copy of Magnifying Glass that you dont have slots for reads "Perception", that second Machete reads "Overpower". Actual skill cards? Those get real ridiculous!

Downright amazing card, ALL characters should take a close look at their deckslots and cost curve and try to squeeze this thing in at some point.

That point about cost is it's only detractor, at 3 resources playing this may break your bank if you're in the business of playing weapons, spell assets, Pathfinder and/or some big allies.

Tsuruki23 · 2566