Recall the Future

Defiance, eat your heart out. (Worth it!)

This card is basically insurance against the chaos bag. All of those narrow "I am fine so long as I don't draw this token" situations can now be eliminated due to this card. It works really well with cards that draw multiple tokens and might have some interactions with ritual candles (which, again have interesting interactions with multiple token draw cards).

Add in some token sealing and you have some consistent tests. Most mystics will like this card, but it will really shine in any investigator (Jim Culver and Father Mateo especially) that is considering the upcoming Olive Mcbride and Dark Prophecy.

-Edit-

This card does some serious work with Premonition, Olive McBride and Dark Prophecy. I also think that this package is particularly potent in Sefina Rousseau as she also has a pretty bomb diggity elder sign trigger AND she can play premonition on tests with cards like Double or Nothing.

So in closing, this card is amazing. Play it with Premonition, Defiance, Dark Prophecy and Olive and you should be well on your way to having a consistent experience through Hard difficulty.

Myriad · 1226
Can you trigger 2 of these on each test? — Rio_D · 13
Yes. You can either double up on the same token OR name two different tokens. In either case, they only exhaust if you named a token you pull. — Myriad · 1226
Could you name a "numeric" chaos token, like say "-3"? I guess you can, correct? — XehutL · 48
Yes — Myriad · 1226
Obviously, announcing this every time you make a test is a real pain. The solution is simple. Announce that you will always be naming -4, and a -3 if you have a second one out, unless you say OTHERWISE. Then, place a -4 token on one, a -3 token on the other, and just play. If you pull a -4, exhaust the -4 Recall. If you pull a -3, exhaust the -3 Recall. If you don't want to waste it, announce before you pull, "No Recalls on this." This methodology will save you a bunch of time. And, oh yeah, Recalls are so freaking good, it's ridic. 2 cost/2 exp, slot-less, always just sitting there being powerhouses. I love this card a LOT. — crymoricus · 252
Cant wait to try it in Jaqueline. Should be very likely to trigger it. — Someguy11 · 1
How does this work together with Sacred Covenant? Can I draw a blessed, then draw something that makes the bless unnecessary, then use Sacred covenant to put the bless back into the chaos bag and still — trumpetfish · 21
Get the boost from recall the future, as the Bless token was revealed (without resolving)? — trumpetfish · 21
Sacred Covenant doesn't cancel or ignore the token and it only says that you ignore its modifier. The token other effect still takes place. I.E. if you trigger Sacred Covenant right at the time you draw a Bless Token at St.3, even if you return the token to the bag, you still need to resolve its effect at St.4 and draw another token. So I think the token still counts as having been revealed for the purpose of cards like Recall the Future. — Killbray · 12516
Quick Study

"Hey bad guys, get a clue!" - Roland Banks

Run this in Roland, Rex or Ursula and become a beast on command. Outside of these investigators, I would probably avoid this card for now.

Although, I love the idea of playing it in Lola Hayes (she IS an actor!) and playing cards like Scene of the Crime and Working a Hunch for clue manipulation. It might even be decent as this would let her do clutch tests at a 6.

Myriad · 1226
Take the Initiative

If two guardians show up to the party, one of them will probably have to change.

This card is an auto-include, probably over unexpected courage. If you play it for encounter card protection, you will be pretty resilient against treacheries.

Also, you are probably going first to nab bad guys or defeat enemies for allies.

AND even if you don't use it on a first action in a turn, you can use it on the second for an unexpected courage.

HOWEVER if you are in a two+ guardian party, someone probably will need to change this card out for something.

The possibilities of running this card next to Inquiring Mind, mean some investigators will have high quality skill cards.

Myriad · 1226
Arcane Research

A fantastic card that'll help propel Mystics up the spell upgrade tree. Spells are expensive, and even though there's just a handful of targets as of the writing of this review, what is available is quite expensive!

All the better if you're playing with Carolyn Fern in your group of Investigators, as she can turn that pain into profit.

Darthcaboose · 286
Stunning Blow

Hey, why don't we have a pipe or a pipe wrench as a weapon?

It MIGHT be worth taking this in Yorrick. Throwing a punch to dodge a boss for a round and finish them off later can be really good.

It also lets you fight an enemy engaged with an ally so that they can be evaded.

But lets be realistic, it isn't really doing a ton for you right this second.

Some people bring up the Waylay combo, but I don't see it right now. If you are waylaying them after you need high evade as well as high fight.

Not hot on this one right now due to its really narrow application as a way to tie up a boss or threat for a round. Hopefully it plays well with the inevitable pipe or pipe wrench weapon for theme.

Myriad · 1226
It has also a decent synergy with Sneak Attack - stun that badass with wrench and finish the job with garrote. — KptMarchewa · 1
Yup! It does. I had not considered that as I think only Jenny or a weird Pete deck would bother at the moment (since Wendy is pretty bad at that combo). Even for them it is kind of a stretch. — Myriad · 1226
I think of it as evading with Combat. But that means Yorick or Zoey (and maybe Duke), both of whom would probably rather defeat the thing anyway, unless they're trying to avoid Vengeance. — CSerpent · 126
A fire axe Minh could play it alright. Either to shore up her abilities or to buff a fighters attack and buy a round. — Myriad · 1226
Having just played The House Always Wins, I can see it as an economical way to deal with the Conglomeration of Spheres for a while.. — Katsue · 10
Silas Marsh has both strength 4 and agility 4, and can pull back the Stunning Blow if the fight will fail, so he has pretty good synergy with the Waylay combo. At least its something to do for him that doesn't involve Dark Horse for a change. — The_Wall · 289
I believe you are missing the value of this card. It basically lets you evade with your attack stat while still doing damage. That is extremely useful. — Tilted Libra · 37