"It's got me!"

One of those treacheries that wastes your precious actions. Good thing this card can be removed by Alter Fate (better if you have Parallel Agnes in your team).

The quick brown fox jumps over the 200 character limit.

ichinokata00 · 558
Time Warp

This card is too strong for Parallel Agnes. Playing this with Soothing Melody and Heirloom of Hyperborea, I felt like Dr. Strange who repeatedly tried to bargain for my teammates to pass critical skill tests.

Together with at least one copy of Ward of Protection, Alter Fate, and Deny Existence in draw loop engine, our team was unstoppable in The Blob scenario.

ichinokata00 · 558
How exactly? Time warp would just undo the heal and the card draw? — broccolio · 1
|| Agnes' ability allows recursion, and with proper card draw management, you can easily trim down your deck to 5-6 Spell Event cards that you really need. Trimming down is easy to do on a 25 card deck if you have Soothing Melody, Scroll of Secrets and Agnes' Heirloom. — ichinokata00 · 558
Afterwards, you can play those 5-6 Spell event cards with great consistency. Time Warp, Soothing, Ward(2), Read the Signs and Spectral Razor are good targets for recursion. Just ensure that you don't deck out or you'll have to reshuffle the discard pile to your deck. — ichinokata00 · 558
The Sign of Hastur

Contray to the other review here, I would argue (at least in four player) it is the worst treachery in the game. The potential to have it stay out for six+ turns, in a deck filled with horror, much of which is unavoidable, cannot be understated. Just one of these can easily cause 10+ horror across a team, and woe betide if you end up with two on the table at the same time. With two a guardian can go from full sanity to out of the game in a single mythos phase without even drawing from the bag. Brutal.

Gang Up

You control cards in your hand. Does that count for this card aswell? When I play it do I control the card itself? This is the pay-off card for classes like Lola, Charlie and Subject. Permanents count which makes this card very good for Lola as she can very cheaply control a lot of classes. I wonder if there is a build for other classes using Multi-Class assets.

TCONE · 1
Cards can only interact with cards in play. You do control cards in your hand but they do not count for Gang Up. Gang Up itself does not count as a Guardian card while it is being played either. — Soul_Turtle · 460
"Control" is one of the most frustrating rule confusions for me. As written in the rules, you "control" cards in your hand. Don't believe me? It says so in the rules. And yet, somehow, we're supposed to know that on cards like this, "control" does not include the cards in your hand. Can anyone, anywhere, point to where the rules specify that? https://arkhamdb.com/rules#Ownership_and_Control — acotgreave · 862
https://arkhamdb.com/rules#Ability — Thatwasademo · 58
The 13th Vision

Important note especially for Hard/Expert players: this card means dropping the difficulty of a test to 0 to succeed on all non-autofail tokens will no longer work as a strategy as long as it is in play. Until you discard this, you'll be losing a lot of the value of cards like Flashlight.

Athe · 11