
This card will be insane with the Harvey, I'm not sure how big his hand size finally be but the potential is there for this card to finally shine. Specially if there are more cards that trigger upon being drawn.
This card will be insane with the Harvey, I'm not sure how big his hand size finally be but the potential is there for this card to finally shine. Specially if there are more cards that trigger upon being drawn.
Insane. It’s very easy to trigger her reaction 2 times in a turn, and to succeed by a lot besides.
Winifred’s biggest drawback is that it can be difficult to find tests to over-succeed with. In a group setting she therefore excels in a similar role to Finn, by engaging that one most problematic enemy and keeping them occupied Wini can turn a poorly located enemy into a repeatable source of cards such that evasion isn’t as big a sink of actions as it might be for other characters. In a solo setting Wini needs Lockpicks up right away so that she can reasonably commit her Opportunists to a number of tests without losing them. The end result of this is a draw machine that rivals even Minh.
Of the Mono-color investigators she is quite easily the best, with access to a card pool which complements her strengths, but she does struggle with Willpower tests. For this you will probably want to hold onto a couple guts and maintain a healthy respect for which tests you can fail without major problem.
Take her for a spin, you won’t regret it.
I think this card is ridiculous. Seems to me like some serious power creep has been introduced with the investigator decks, and this is a prime example of it. All previous survivor weapons have followed an archetype. They're potentially powerful but all come with major drawbacks. Baseball Bat takes two hand slots and can break at any time, Fire Axe only gives extra damage when you burn through all your resources, Meat Cleaver requires you to take horror to trigger the extra damage and only gives a meaningful fight boost when you're already riding the sanity line, Old Hunting Rifle can jam. They're all good, but you need to take the rough with the smooth. This is nothing like any of those weapons. There is no rough. It's insanely overpowered for 2xp.
2 resources to put it into play, +2 fight for +1 damage and not only do you get your bullet back if you miss, doing so also makes it easier to hit next time. So this is 2xp and 2 resources for a guarantee of 6 damage. No other card in the game offers that kind of value. Oh, and this comes in the survivor class where it can easily be recovered from the discard pile and played again. I honestly don't see why any survivor except maaaybe Wendy would ever leave this out of their decks. It's the ultimate auto-include.
I think it will prove to have been a mistake to start releasing obviously OP cards like this. It smacks of an attempt to cash in. The starter decks are pitched as being aimed at new players but I'm willing to bet it'll mostly be experienced players who buy them so they can their hands on cards like this one.
Protip: enemies exhaust after attacking during the enemy phase. As such, you may want to trigger her during the player windows that occur before the readying of the enemies, namely between steps 3.3 and 3.4, and between 4.1 and 4.2
At first glance, boxing gloves seem almost offensively bad. Compare them to machete: One fewer hand slot, +1 damage, and the same boost to attack, at the cost of some draw power? Of course, Spirit events are quite common in Guardian (with Stand Together being the best, perhaps), but with Boxing Gloves it's extremely important to consider the opportunity cost of two hand slots. Barring some Bandolier shenanigans, you aren't going to be dealing more than 1 damage with non-event attacks. This game is balanced around dealing 2 damage with those attacks, so you're going to need to play +damage events or skills whenever you need to fight. And with the Guardian's notorious lack of early economy... event based fighting doesn't seem particularly good outside of Nathaniel Cho.
This game is balanced around dealing 2+ damage per attack. I have a feeling that even Cho is going to want to grab Machete or Enchanted Blade and leave the Gloves behind.