
The 2 reasons this card is surprisingly bad (OK, OK at least not as good as first expected) are the same reasons that Bandolier is surprisingly good:
- Two handed weapons make you forgo lots of great non-disposable assets like Machete and Magnifying Glass, among others.
- Then, once the mighty Flamethrower is in play, a steady stream of mediocre enemies will make you debate whether to conserve your ammo and use your fists, or waste an ammo.
So how do we get around this and take advantage of the unmatched combat potential of the Flamethrower? As of this review, there is no way around the first problem so you’ll just have to build around the slot-hungry flamethrower. The best way to get around the second problem is to have alternative combat cards outside of hand and body slots. Best at this strategy is Zoey Samaras, who has her Zoey's Cross as well as access to Shrivelling and Mists of R'lyeh. Taunt is a nice addition to ensure all of the enemies are in range of the thrower’s blast.