
There are already plenty of good reviews for this card, so I just want to add a quick update. Though she can't take the card, Trish Scarborough would be very grateful to any who uses it. As others have noted, you can still engage exhausted enemies and drag them around with you. Handcuffs allow you to haul some hapless bozo around for the entire scenario, making it a lot easier to fire your Scene of the Crimes (Roland, standing over another half-eaten corpse: "Did you do this, too, you sick bastard??" Handcuffed Young Deep One: "Bluurgle... Glorp!"). But all that's pretty situational, and probably not worth the three actions it takes to play the cuffs, then attach them, then engage the cuffed monster.
BUT Trish would just love to frog-march a ghoul minion through a scenario, thereby ensuring that her special ability is in effect at all times: no need to flirt with danger to snag that extra clue.
Not that this is the forum for such things, but an upgraded version of this card that lets you detach it from an enemy, say as a ability, would be great (and maybe some other mechanic to keep you from attaching it and detaching it in the same turn). Then 's would finally have a compelling and reusable evade option. And it fits thematically. You just didn't quite have the evidence to take the suspect in, so you had to cut him loose. (Roland: "You're free to go, Mr. Marsh. But I better not catch you skulking around these caves again! It's for your own safety, you understand: there's a murderous fishman on the loose." Young Deep One: "Gorble!")