Think on Your Feet

Like Shortcut, this card is fast, so you can change your location without provoking attacks of opportunity, if you're already engaged with another enemy. This card can be used together with Elusive, to setup up enemies for Dynamite Blast.

Django · 5228
If you're already engaged with another enemy, like shortcut, when you move you drag that enemy with you. — shenaniganz11 · 40
That is why they comboed it with Elusive, which disengages that enemy. — adran06 · 19
Peter Sylvestre

Is the star-quarterback of the Miskatonic University football team also the star in an Arkham Horror LCG deck? Let's find out.

Peter Sylvestre adds a lasting +1 to your investigator's agility. If I'm not mistaking, he is the first and only lvl 0 ally/asset in the current cardpool who does this, making him a useful asset for a lot of investigators.

His repeatable horror removal ability however is where he really shines. Als lot of other horror removal cards like First Aid, Clarity of Mind and Liquid Courage have limited uses due to them using charges, but Peter can go on all day. This ability is especially useful when playing low sanity investigators. In my games playing as "Ashcan" Pete, Peter Sylvestre really kept Pete out of the nuthouse. Peter's horror removal ability pairs also really nicely with cards that require taking horror to trigger its beneficial effect like Forbidden Knowledge.

The upgraded version of Peter Sylvestre is even better, though he is not as accessible to many investigators due to their deck building restrictions. For an investment of 2 xp and the same resource cost big Peter gets an extra point of sanity and, more important, a lasting +1 to willpower. Especially in solo games, where a single investigator gets to eat all the nasty treacheries the encounter deck throws at them, having a lasting +1 to willpower is really nice. Upgraded Peter Sylvestre is really awesome when paired with an investigator who relies on willpower driven spells like Shrivelling, Rite of Seeking and Blinding Light. Usually ik put Holy Rosary in my spellcaster decks to boost those spells, but why use Holy Rosary when you can get the +1 willpower AND +1 agility AND the horror mitigation ability.

Downside is the fact that Peter fills the ever usefull ally slot, But luckily there is Charisma in an upcoming mythos pack that offers a way to use multiple allies.

I'm no football talentscout, but if Peter is as good on the football field as he is in the right Arkham Horror LCG deck, I'd recommend signing him for sure.

Heyenzzz · 7729
Extracurricular Activity

How come there is no effect for the "Broken Tablet" chaos token? Is this a mistake?

Edit: There is no "Broken Tablet" or "Elder Thing" chaos token when you start the campaign, these might be added during the campaign.

Barif · 2
Very simply, yes. If this is your second mission (meaning, you started the campaign with The House Always Wins) you might now have this token. — masonproulx · 70
I was surprised when this card came up when I searched for Basic Weaknesses. Perhaps change it? :-) — Peloquin · 1
The bug report has been open on Github for two and a half years; I don't think it's high on the priority list @Peloquin. Source: https://github.com/Kamalisk/arkhamdb-json-data/issues/171 — BlankedyBlank · 24
Dynamite Blast

This seems to be a staple in many protector decks, but truly this card is better used by evasive characters who can disengage or use teleportation cards (such as Elusive or Survival Instinct ) to launch Dynamite from an adjacent room.

While it certainly feels heroic to use Zoey or Roland to draw aggro then blow themselves up, it's often detrimental to the party's success to willingly subject them to 3 damage. Sure, it can sometimes save the scenario, but just as often it can place your best monster-hunter on death's doorstep.

It's far more effective to place it in the decks of the swifter investigators who have resources to spare (Skids, Jenny, Rex) and let them play with the explosives. If the enemies survive then the protectors job is to come back in the room and do clean up.

masonproulx · 70
I take Elusive on Zoey for this reason, and now Leo and Mark can also do it. In fact, poor Roland (and Carolyn) are the only Guardians who can't pull off this combo — Chitinid · 14
How does this work with swarming enemies? Does it do 3 to each separate instance? — Erdjo · 341
@Smeshnik It does! Each swarm card under the host counts as a separate enemy. Similarly Storm of Spirits works the same way. — SGPrometheus · 860
Guard Dog

Under the 'Asset Card' section of the rules it states if an asset card has health and/or sanity the investigator may assign some, or all, damage to it. This means if the investigator has other cards to soak damage, or is willing to take some damage themselves, the guard dog could do up to 3 damage to attacking enemies.

Be aware that most cards that boost damage either require 'Fight' or an attack, these will not boost the damage of guard dog.

I think You can only assign 2 damage instead of 3, because as soon as the dog soaks the third, it dies and is trashed, so it can't activate its reaction. — cybercujo · 1
You can use it even when you assign lethal damage to him. Since it's "when" rather then "after". — Yury1975 · 1
Understood. I did't see the difference between "when" and "after". Thanks for the clue :) — cybercujo · 1